
Description:
Editorial Reviews
From the Back Cover
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.
Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.
In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.
About the Author
Isabel Lupiani is a software engineer by day and maker by night, who enjoys handcrafting 3D models as much as procedurally generating them. She received her MS in Computer Science from Georgia Tech, and has worked at several game studios in the past as an AI engineer for PC/Xbox games. Isabel currently works as a Lead AI Engineer in the simulation industry.
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Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4
AED30229
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Visit the Apress Store
Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4

AED30229
Quantity:
Order today to get by 7-14 business days
This item qualifies for free delivery
Imported From: United States
At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.
Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.
Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.
If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.
Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.
While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.
Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.
BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the United Arab Emirates will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.
All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.
All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.
Description:
Editorial Reviews
From the Back Cover
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.
Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.
In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.
About the Author
Isabel Lupiani is a software engineer by day and maker by night, who enjoys handcrafting 3D models as much as procedurally generating them. She received her MS in Computer Science from Georgia Tech, and has worked at several game studios in the past as an AI engineer for PC/Xbox games. Isabel currently works as a Lead AI Engineer in the simulation industry.
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