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How To Draw Comics The Marvel Way

Description:

Written by the iconic Stan Lee, How to Draw Comics the Marvel Way is a must-have book for Marvel fans and anyone looking to draw their first comic strip.

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic,
How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.


About the Author

Stan Lee (1922–2018) began his long career with wartime Timely Comics, but “the Man” made comic book history with Fantastic Four #1, harbinger of a bold new perspective in comic book writing that endures to this day. With some of the industry’s greatest artists, he introduced hero after hero in The Incredible Hulk, The Amazing Spider-Man, The Uncanny X-Men, and more, forming a shared universe for rival publishers to measure themselves against. After a lifetime’s worth of writing and editing, Lee was involved in movies and television via his company POW! Entertainment. He was Marvel’s chairman emeritus and best-known public representative.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter 1

THE TOOLS-

AND THE TALK- OF THE TRADE!


Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest.

Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over...

Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you.

Pen. A simple drawing pen with a thin point, for inking and bordering.

Brush. Also for inking. A sable hair #3 is your best bet.

Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use.

India ink. Any good brand of black india ink is okay.

White opaquing paint. Invaluable for covering errors in inking.

A glass Jar. This holds the water for cleaning your brushes.

Pushpins. Handy for keeping your illustration paper from slipping off the drawing board.

Triangle. A must for drawing right angles and working in perspective.

T square. Invaluable for drawing borders and keeping lines parallel.

Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse!

Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".

Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.

Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.

Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you.

Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this.

And now, onward!

Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

A. The first page of a story, with a large introductory illustration, is called the splash page.

B: Letters drawn in outline, with space for color to be added, are called open letters.

C: Copy which relates to a title is called a blurb.

D: The name of the story is, of course, the title.

E: An outline around lettering done in this jagged shape is called a splash balloon.

F: A single illustration on a page is called a panel.

G: The space between panels is called the gutter.

H: You won't be surprised to know that this "ZAT" is a sound effect.

I: Copy which represents what a character is thinking is a thought balloon.

J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!)

K: The regular speech indicators are called dialogue balloons.

L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers.

M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.

N: This is my favorite part-where the names are. We call it the credits, just like in the movies.

O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah).

P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption.

Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along.

Movin' right along, we now introduce you to one of Marvel's many widely heralded
close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible.

This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a
medium shot.

And here we have a
long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you.

When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a
bird's-eye view?

On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a
worm's-eye view.

A drawing in which the details are obscured by solid black (or any other single tone or color) is called a
silhouette. And now that we agree upon the language, let's get back to drawing the pictures...

Copyright © 1978 by Stan Lee and John Buscema

Reviews:

One of the Best!

M.F. · February 27, 2026

This is an oldie, but a goodie. It's simply one of the best books on how to draw comics. It's simple, sure, but it really explains things well. As a professional artist myself, I think that just about every artist should have this on their bookshelf. In fact, this is probably the third time I've purchased this book because I've given the previous ones away to other artists. It's simply a fantastic reference, even if you're not a comic artist.

Perfect for Young Marvel Fans!

A. · February 19, 2026

This Marvel how-to-draw book has been a huge hit with my 7-year-old son. He absolutely loves it and has spent hours practicing his drawings. The step-by-step instructions are easy to follow and make it fun for kids to learn how to draw their favorite characters. It’s been a great creative outlet and a nice break from screen time. The quality of the book is good, and the illustrations are clear and engaging.Definitely recommend for any young Marvel fan who loves drawing!

Still the gold standard

J.S. · March 9, 2026

This is one of those books that I desperately wanted as a kid and never did it and my allowance line up at the same time. It didn't help that there were no big bookstores around. And, by the time I had the regular funds to make this a simple purchase, I had already learned how to draw comics from other available resources. Well, this last year, I finally pulled the trigger and I'm very glad I did. I've been working as a professional comic book artist and art professor for most of a decade now, so it wasn't like this book contained any startling new revelations for me. However, it collects in a very concise and well explained volume much of my own approach to figure drawing, using a gradual, general to specific approach that I favor in my own work. For beginning comic book artists, I feel this book is still very much the gold standard it is proclaimed to be, and for the price, even if one doesn't get much out of it, it doesn't take much to justify the small investment. John Buscema was an absolute master of posing and staging, and all of that is on full display in this wonderful little book.

There are good things and bad things...

J. · October 4, 2013

How To Draw Comics The Marvel WayThere are good things and bad things about this venerable classic, so I'm going to start with the bad things and end on a positive note.This is a great book for time-travelers who want to go back to 1975 to get jobs as hack assembly-line illustrators for Marvel. By this I mean that it is full of archaic technical information and artistic cliches-it actually advises artists to draw the same archetypal hero face over and over for every single hero. It also steers readers toward the homogenized Marvel style, so if you take its advice too seriously, you will be a generic illustrator with no personal style, whose drawings are indistinguishable from anybody else's. And it doesn't really tell you how to do any of the things it tells you to do. There are no in-depth instructions on how to construct figures such as one might find in Loomis's book on figure drawing. Instead, it just gives a quick overview and moves on.At this point, you're probably thinking that I'm going to tell you not to waste your time with this book, but wait; I'm not done yet.If you're a beginner, learning the cliches is actually not a bad place to start. Devices that are overused tend to be so because they work. The book nicely collects, in one volume, overviews on every topic you will need to study more in-depth; anatomy, perspective, gesture drawing, and so forth. This is valuable, because now you at least know what topics to research elsewhere. Lastly, there are some things that Marvel legitimately does do better than anybody. Making scenes more dramatic. Making figures more heroic. John Buscema's clean, uncluttered drawings make the concepts easy to grasp.So in the end, I recommend this book to anyone who does sequential art, especially since you can often pick up a used copy for $6. Just take its advice with a grain of salt.

Cool reference book

E. · March 14, 2026

Had a similar one when I was growing up, not sure if this is just a reissue or a bit different. No matter it is a great reference book for superhero/action comics and has come in handy. Stan Lee/Marvel classic!

Great gift for kids who love to draw

R.L. · March 8, 2026

This book was a great gift for my nephew who loves to draw.

Did I mention Stan Lee...

J.L.F.R. · February 9, 2026

The "Good Book" for aspiring comic artists. Even if you're not an artist this book while also alternatively help you understand what comic art entails. I've owned this book several times. as i am often surrounded by budding young artist, I constantly give my copies away. It's that good.

Excelicent, easy to use

K.G.T. · February 10, 2026

Grand daughter draw her first characters in an hour

Un petit bijoux à avoir dans sa bibliothèque

S.B. · May 21, 2014

Pour les gens s'intéressant au dessin, sachez que malgré quelques notions de base qui sont énoncées, il est préférable d'avoir pratiqué un minimum le dessin auparavant. Cependant avec de la détermination on arrive à tout!Livre très ludique et enrichissant à lire, le style d'écriture crée comme une connexion avec le lecteur... tout simplement puissant!Je le recommande fortement avant que ce livre ne disparaisse de la circulation, comme nombre de très bons bouquins sur le dessin qui sont désormais introuvables!Vous allez vous régaler ;)

デザインとしてアメコミを求める人にはΧ

ぶ. · January 23, 2011

どういう目的でこの本を購入しようとしているかによって星のつけ方も変わってくると思いますが、デザイン技法のひとつとしてアメコミ画風を考えている人にはあまり役に立たない本です。内容は、タイトル通りアメリカ人がアメリカ人向けに漫画の描き方の初歩を手ほどきしているもので、殆どがパース絵を用いたポーズのつけ方や、三点透視法などを使った建物の描き方等、基本中の基本が英語で書かれています。なので、日本で日本人向けの漫画を描こうという人は日本人向けに日本語で書かれたHowTo本の方が役に立つし、すでにある程度イラストが描ける人なら殆どの人が体得している内容なので、わざわざ買うほどのこともないと思います。また完成されたアメコミ独特の画や効果音の描写など、殆どの日本人がイメージしている「いかにも!」なアメコミというものがあまり載っていないので、デザインサンプルとしても使い道は殆どありません。使い道としては、カフェなんかで英字新聞やフランス語の雑誌がサマになるように、仕事場のテーブルの上に無造作に置いといて、やってきた友人たちにさりげなくデザイナーらしさをアピールするのに使えそうなくらいかな・・・。

Really worth buying

A.J. · October 7, 2024

Excellent book.

imperdibile per amanti del fumetto

P. · January 11, 2016

se ami i comics, la marvel, e ti piace disegnare non puoi non avere in libreria questo manuale del grande Buscema!

Confiable

A.D. · February 17, 2026

Muy útil

How To Draw Comics The Marvel Way

Product ID: U0671530771
Condition: New

4.7

AED7685

Price includes VAT & Import Duties
Type: Paperback
Availability: In Stock

Quantity:

|

Order today to get by 7-14 business days

Delivery fee of AED 20. Free for orders above AED 200.

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Imported From: United States

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.

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While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

More from this brand

Similar items from “Illustration”

How To Draw Comics The Marvel Way

Product ID: U0671530771
Condition: New

4.7

How To Draw Comics The Marvel Way-0
Type: Paperback

AED7685

Price includes VAT & Import Duties
Availability: In Stock

Quantity:

|

Order today to get by 7-14 business days

Delivery fee of AED 20. Free for orders above AED 200.

Returns & Warranty policies

Imported From: United States

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.

Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.

If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.

All product information, images, descriptions, and reviews originate from the manufacturer or from trusted sellers overseas. BOLO is not affiliated with, endorsed by, or an authorized retailer for most brands listed on our website unless stated otherwise.

While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

Description:

Written by the iconic Stan Lee, How to Draw Comics the Marvel Way is a must-have book for Marvel fans and anyone looking to draw their first comic strip.

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic,
How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.


About the Author

Stan Lee (1922–2018) began his long career with wartime Timely Comics, but “the Man” made comic book history with Fantastic Four #1, harbinger of a bold new perspective in comic book writing that endures to this day. With some of the industry’s greatest artists, he introduced hero after hero in The Incredible Hulk, The Amazing Spider-Man, The Uncanny X-Men, and more, forming a shared universe for rival publishers to measure themselves against. After a lifetime’s worth of writing and editing, Lee was involved in movies and television via his company POW! Entertainment. He was Marvel’s chairman emeritus and best-known public representative.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter 1

THE TOOLS-

AND THE TALK- OF THE TRADE!


Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest.

Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over...

Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you.

Pen. A simple drawing pen with a thin point, for inking and bordering.

Brush. Also for inking. A sable hair #3 is your best bet.

Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use.

India ink. Any good brand of black india ink is okay.

White opaquing paint. Invaluable for covering errors in inking.

A glass Jar. This holds the water for cleaning your brushes.

Pushpins. Handy for keeping your illustration paper from slipping off the drawing board.

Triangle. A must for drawing right angles and working in perspective.

T square. Invaluable for drawing borders and keeping lines parallel.

Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse!

Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".

Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.

Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.

Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you.

Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this.

And now, onward!

Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

A. The first page of a story, with a large introductory illustration, is called the splash page.

B: Letters drawn in outline, with space for color to be added, are called open letters.

C: Copy which relates to a title is called a blurb.

D: The name of the story is, of course, the title.

E: An outline around lettering done in this jagged shape is called a splash balloon.

F: A single illustration on a page is called a panel.

G: The space between panels is called the gutter.

H: You won't be surprised to know that this "ZAT" is a sound effect.

I: Copy which represents what a character is thinking is a thought balloon.

J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!)

K: The regular speech indicators are called dialogue balloons.

L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers.

M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.

N: This is my favorite part-where the names are. We call it the credits, just like in the movies.

O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah).

P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption.

Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along.

Movin' right along, we now introduce you to one of Marvel's many widely heralded
close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible.

This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a
medium shot.

And here we have a
long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you.

When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a
bird's-eye view?

On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a
worm's-eye view.

A drawing in which the details are obscured by solid black (or any other single tone or color) is called a
silhouette. And now that we agree upon the language, let's get back to drawing the pictures...

Copyright © 1978 by Stan Lee and John Buscema

Reviews:

One of the Best!

M.F. · February 27, 2026

This is an oldie, but a goodie. It's simply one of the best books on how to draw comics. It's simple, sure, but it really explains things well. As a professional artist myself, I think that just about every artist should have this on their bookshelf. In fact, this is probably the third time I've purchased this book because I've given the previous ones away to other artists. It's simply a fantastic reference, even if you're not a comic artist.

Perfect for Young Marvel Fans!

A. · February 19, 2026

This Marvel how-to-draw book has been a huge hit with my 7-year-old son. He absolutely loves it and has spent hours practicing his drawings. The step-by-step instructions are easy to follow and make it fun for kids to learn how to draw their favorite characters. It’s been a great creative outlet and a nice break from screen time. The quality of the book is good, and the illustrations are clear and engaging.Definitely recommend for any young Marvel fan who loves drawing!

Still the gold standard

J.S. · March 9, 2026

This is one of those books that I desperately wanted as a kid and never did it and my allowance line up at the same time. It didn't help that there were no big bookstores around. And, by the time I had the regular funds to make this a simple purchase, I had already learned how to draw comics from other available resources. Well, this last year, I finally pulled the trigger and I'm very glad I did. I've been working as a professional comic book artist and art professor for most of a decade now, so it wasn't like this book contained any startling new revelations for me. However, it collects in a very concise and well explained volume much of my own approach to figure drawing, using a gradual, general to specific approach that I favor in my own work. For beginning comic book artists, I feel this book is still very much the gold standard it is proclaimed to be, and for the price, even if one doesn't get much out of it, it doesn't take much to justify the small investment. John Buscema was an absolute master of posing and staging, and all of that is on full display in this wonderful little book.

There are good things and bad things...

J. · October 4, 2013

How To Draw Comics The Marvel WayThere are good things and bad things about this venerable classic, so I'm going to start with the bad things and end on a positive note.This is a great book for time-travelers who want to go back to 1975 to get jobs as hack assembly-line illustrators for Marvel. By this I mean that it is full of archaic technical information and artistic cliches-it actually advises artists to draw the same archetypal hero face over and over for every single hero. It also steers readers toward the homogenized Marvel style, so if you take its advice too seriously, you will be a generic illustrator with no personal style, whose drawings are indistinguishable from anybody else's. And it doesn't really tell you how to do any of the things it tells you to do. There are no in-depth instructions on how to construct figures such as one might find in Loomis's book on figure drawing. Instead, it just gives a quick overview and moves on.At this point, you're probably thinking that I'm going to tell you not to waste your time with this book, but wait; I'm not done yet.If you're a beginner, learning the cliches is actually not a bad place to start. Devices that are overused tend to be so because they work. The book nicely collects, in one volume, overviews on every topic you will need to study more in-depth; anatomy, perspective, gesture drawing, and so forth. This is valuable, because now you at least know what topics to research elsewhere. Lastly, there are some things that Marvel legitimately does do better than anybody. Making scenes more dramatic. Making figures more heroic. John Buscema's clean, uncluttered drawings make the concepts easy to grasp.So in the end, I recommend this book to anyone who does sequential art, especially since you can often pick up a used copy for $6. Just take its advice with a grain of salt.

Cool reference book

E. · March 14, 2026

Had a similar one when I was growing up, not sure if this is just a reissue or a bit different. No matter it is a great reference book for superhero/action comics and has come in handy. Stan Lee/Marvel classic!

Great gift for kids who love to draw

R.L. · March 8, 2026

This book was a great gift for my nephew who loves to draw.

Did I mention Stan Lee...

J.L.F.R. · February 9, 2026

The "Good Book" for aspiring comic artists. Even if you're not an artist this book while also alternatively help you understand what comic art entails. I've owned this book several times. as i am often surrounded by budding young artist, I constantly give my copies away. It's that good.

Excelicent, easy to use

K.G.T. · February 10, 2026

Grand daughter draw her first characters in an hour

Un petit bijoux à avoir dans sa bibliothèque

S.B. · May 21, 2014

Pour les gens s'intéressant au dessin, sachez que malgré quelques notions de base qui sont énoncées, il est préférable d'avoir pratiqué un minimum le dessin auparavant. Cependant avec de la détermination on arrive à tout!Livre très ludique et enrichissant à lire, le style d'écriture crée comme une connexion avec le lecteur... tout simplement puissant!Je le recommande fortement avant que ce livre ne disparaisse de la circulation, comme nombre de très bons bouquins sur le dessin qui sont désormais introuvables!Vous allez vous régaler ;)

デザインとしてアメコミを求める人にはΧ

ぶ. · January 23, 2011

どういう目的でこの本を購入しようとしているかによって星のつけ方も変わってくると思いますが、デザイン技法のひとつとしてアメコミ画風を考えている人にはあまり役に立たない本です。内容は、タイトル通りアメリカ人がアメリカ人向けに漫画の描き方の初歩を手ほどきしているもので、殆どがパース絵を用いたポーズのつけ方や、三点透視法などを使った建物の描き方等、基本中の基本が英語で書かれています。なので、日本で日本人向けの漫画を描こうという人は日本人向けに日本語で書かれたHowTo本の方が役に立つし、すでにある程度イラストが描ける人なら殆どの人が体得している内容なので、わざわざ買うほどのこともないと思います。また完成されたアメコミ独特の画や効果音の描写など、殆どの日本人がイメージしている「いかにも!」なアメコミというものがあまり載っていないので、デザインサンプルとしても使い道は殆どありません。使い道としては、カフェなんかで英字新聞やフランス語の雑誌がサマになるように、仕事場のテーブルの上に無造作に置いといて、やってきた友人たちにさりげなくデザイナーらしさをアピールするのに使えそうなくらいかな・・・。

Really worth buying

A.J. · October 7, 2024

Excellent book.

imperdibile per amanti del fumetto

P. · January 11, 2016

se ami i comics, la marvel, e ti piace disegnare non puoi non avere in libreria questo manuale del grande Buscema!

Confiable

A.D. · February 17, 2026

Muy útil

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