
Description:
Editorial Reviews
Review
"Nguyen (philosophy, Univ. of Utah) analyzes games as aesthetic creations engaging the "art of agency," whose ultimate higher-order goals include the development of a "library of agencies"―the discovery (or creation) and practice of modes of achieving goals in general. Despite the obvious (and acknowledged) debt to Bernard Suits's The Grasshopper (1978), this is no mere echo or defense of Suits's view of play, but rather a sophisticated and updated elaboration thereof, with many carefully chosen examples to support a variety of nuanced theses. ... This work significantly advances the philosophy of games, and will be a rewarding read for anyone interested in the other fields mentioned above, regardless of their level of experience." -- S. E. Forschler, CHOICE
About the Author
Reviews:
5.0 out of 5 stars Philosophical Read
Amazing read. Great game of perspectives.
5.0 out of 5 stars Should be on every game designer's bookshelf
This is a landmark work and a necessary addition to your library if you think about games a lot and want to think about them more interestingly.To the author: thank you for writing this! Genuinely so stoked for the next 10 years of books in this space, because they'll all be better for having to build on, respond to, or otherwise position themselves around the extremely high quality of this work. You've done a serious service to game design and games research here.
5.0 out of 5 stars Thick and academic, but insightful
I read this book on the recommendation of a conference speaker. It wasn’t what I expected it to be, and is very academic, but it’s also very thorough and insightful. I particularly liked the detail about gamification near the end of the book.
5.0 out of 5 stars Thoughtful look at games and life
This is a book about games in which the point of the game is not achievement but striving. The writing is somewhat academic, but very clear, and he uses a lot of examples. I find this book much more helpful than some of the more popular books on trying to gamify one's life - it is certainly more intelligent. This is not a self-help book, but I feel it could be very useful in changing one's behavior.
5.0 out of 5 stars Great book!
Highly recommend to all game lovers and potential game sales persons.
5.0 out of 5 stars See the world through a different lens
I’ve always loved games, and this book did two wonderful things for me:1. It gave me a much deeper understanding of the purposes games can serve, and how they stand as their own unique art form. For me, this gave a tangible language to the feelings I’ve often had about games, and connected those feelings to other genres of games I hadn’t yet tried.2. It connects games to much larger ideas. While there is discussion of all kinds of games just for the sake of exploring all corners of this art form — which is very enjoyable in itself — the book ends with some profound connections to how humans function more generally, and what causes us to be happy.
Warum Spiele Kunst sind und was sie besonders machen
Der Autor ist Philosophieproffesor und dieses Buch ist eine philosophische Abhandlung auf relativ hohem Niveau. Es hat vielleicht nicht Lehrbuchcharakter ist aber eben auch nichts, was man schnell wegliest, weil es ja "um Spiele geht". Dafür steckt einiges in dem Buch drin - am besten hält man Papier und Stift für Notizen bereit.Die Kernthese des Autoren ist, dass Spiele sich dahingehend von anderen Künsten unterscheiden, dass es die "Agency" ist, die ein Spiel zur Kunst erhebt: Man hat Einflussmöglichkeiten, die je nach Spiel angesprochen werden. Dabei liegt es insbesondere in den Spielenden sich innerhalb des Spielkontextes Ziele zu suchen udn Hürden zu akzeptieren, um diese Einflussmöglichkeoitrn zu nutzen, um das Ziel zu erreichen. Das ist natürlich sehr verkürzt dargestellt, aber im Großen und Ganzen stimme ich dem Autoren in seiner Argumentation zu. Gelegentlich geh er lange Wege, aber das ist vermutlich im philosophischen Diskurs so.Viel zu dem Thema gibt es nicht, die meisten Spiele-Bü+cher befassen sich entweder mit Gamedesign oder stellen einzelne Spiele vor (historisch oder Empfehlungen), eine philsophiosche Abhandlung zu spielen, muss man abseits von reiner Fcahliteratur schon lange suchen.
Awesome and insightful
Very insightful
Visit the Oxford University Press Store
Games: Agency As Art (Thinking Art)
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Visit the Oxford University Press Store
Games: Agency As Art (Thinking Art)

AED19799
Quantity:
Order today to get by 7-14 business days
Delivery fee of AED 20. Free for orders above AED 200.
Imported From: United States
At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.
BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.
Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.
If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.
Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.
All product information, images, descriptions, and reviews originate from the manufacturer or from trusted sellers overseas. BOLO is not affiliated with, endorsed by, or an authorized retailer for most brands listed on our website unless stated otherwise.
While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.
Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.
BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.
All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.
All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.
Description:
Editorial Reviews
Review
"Nguyen (philosophy, Univ. of Utah) analyzes games as aesthetic creations engaging the "art of agency," whose ultimate higher-order goals include the development of a "library of agencies"―the discovery (or creation) and practice of modes of achieving goals in general. Despite the obvious (and acknowledged) debt to Bernard Suits's The Grasshopper (1978), this is no mere echo or defense of Suits's view of play, but rather a sophisticated and updated elaboration thereof, with many carefully chosen examples to support a variety of nuanced theses. ... This work significantly advances the philosophy of games, and will be a rewarding read for anyone interested in the other fields mentioned above, regardless of their level of experience." -- S. E. Forschler, CHOICE
About the Author
Reviews:
5.0 out of 5 stars Philosophical Read
Amazing read. Great game of perspectives.
5.0 out of 5 stars Should be on every game designer's bookshelf
This is a landmark work and a necessary addition to your library if you think about games a lot and want to think about them more interestingly.To the author: thank you for writing this! Genuinely so stoked for the next 10 years of books in this space, because they'll all be better for having to build on, respond to, or otherwise position themselves around the extremely high quality of this work. You've done a serious service to game design and games research here.
5.0 out of 5 stars Thick and academic, but insightful
I read this book on the recommendation of a conference speaker. It wasn’t what I expected it to be, and is very academic, but it’s also very thorough and insightful. I particularly liked the detail about gamification near the end of the book.
5.0 out of 5 stars Thoughtful look at games and life
This is a book about games in which the point of the game is not achievement but striving. The writing is somewhat academic, but very clear, and he uses a lot of examples. I find this book much more helpful than some of the more popular books on trying to gamify one's life - it is certainly more intelligent. This is not a self-help book, but I feel it could be very useful in changing one's behavior.
5.0 out of 5 stars Great book!
Highly recommend to all game lovers and potential game sales persons.
5.0 out of 5 stars See the world through a different lens
I’ve always loved games, and this book did two wonderful things for me:1. It gave me a much deeper understanding of the purposes games can serve, and how they stand as their own unique art form. For me, this gave a tangible language to the feelings I’ve often had about games, and connected those feelings to other genres of games I hadn’t yet tried.2. It connects games to much larger ideas. While there is discussion of all kinds of games just for the sake of exploring all corners of this art form — which is very enjoyable in itself — the book ends with some profound connections to how humans function more generally, and what causes us to be happy.
Warum Spiele Kunst sind und was sie besonders machen
Der Autor ist Philosophieproffesor und dieses Buch ist eine philosophische Abhandlung auf relativ hohem Niveau. Es hat vielleicht nicht Lehrbuchcharakter ist aber eben auch nichts, was man schnell wegliest, weil es ja "um Spiele geht". Dafür steckt einiges in dem Buch drin - am besten hält man Papier und Stift für Notizen bereit.Die Kernthese des Autoren ist, dass Spiele sich dahingehend von anderen Künsten unterscheiden, dass es die "Agency" ist, die ein Spiel zur Kunst erhebt: Man hat Einflussmöglichkeiten, die je nach Spiel angesprochen werden. Dabei liegt es insbesondere in den Spielenden sich innerhalb des Spielkontextes Ziele zu suchen udn Hürden zu akzeptieren, um diese Einflussmöglichkeoitrn zu nutzen, um das Ziel zu erreichen. Das ist natürlich sehr verkürzt dargestellt, aber im Großen und Ganzen stimme ich dem Autoren in seiner Argumentation zu. Gelegentlich geh er lange Wege, aber das ist vermutlich im philosophischen Diskurs so.Viel zu dem Thema gibt es nicht, die meisten Spiele-Bü+cher befassen sich entweder mit Gamedesign oder stellen einzelne Spiele vor (historisch oder Empfehlungen), eine philsophiosche Abhandlung zu spielen, muss man abseits von reiner Fcahliteratur schon lange suchen.
Awesome and insightful
Very insightful
Similar suggestions by Bolo
More from this brand
Similar items from “Aesthetics”
Share with
Or share with link
https://www.bolo.ae/products/U0190052082