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Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking)

Description:

Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.

This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

What You Will Learn:

  • Apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities

  • Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively

  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up

Who This Book Is For

Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.


From the Back Cover

This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design leader and author Reginé Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games and emerging technologies.

This updated and expanded edition reflects the rapid evolution of the tech landscape, featuring up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

You Will:

  • Learn to apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities


  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up

About the Author

Reginé Gilbert is a designer, educator, and author whose work sits at the intersection of inclusive design, emerging technology, and transformational leadership. With a focus on accessibility and equity, she helps organizations and teams navigate change through human-centered design and inclusive digital practices. Her research explores how inclusive design principles can shape the development of technologies like AI, XR, and spatial computing to better serve diverse communities.

She is the author of Inclusive Design for a Digital World and co-author of the forthcoming Human Spatial Computing (Oxford University Press, 2025).With more than a decade of experience across tech and education, Reginé brings a systems-thinking approach to change management, supporting teams in building accessible, future-ready products that center people from the start.

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Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking)

Product ID: KO0STPUMPFJ
Condition: New

AED39134

Price includes VAT & Import Duties
Type: Paperback
Availability: In Stock

Quantity:

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Order today to get by 7-14 business days

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Imported From: United Kingdom

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.

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If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

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All product information, images, descriptions, and reviews originate from the manufacturer or from trusted sellers overseas. BOLO is not affiliated with, endorsed by, or an authorized retailer for most brands listed on our website unless stated otherwise.

While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

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Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking)

Product ID: KO0STPUMPFJ
Condition: New
Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking)-0
Type: Paperback

AED39134

Price includes VAT & Import Duties
Availability: In Stock

Quantity:

|

Order today to get by 7-14 business days

This item qualifies for free delivery

Returns & Warranty policies

Imported From: United Kingdom

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.

Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.

If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.

All product information, images, descriptions, and reviews originate from the manufacturer or from trusted sellers overseas. BOLO is not affiliated with, endorsed by, or an authorized retailer for most brands listed on our website unless stated otherwise.

While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

Description:

Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.

This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

What You Will Learn:

  • Apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities

  • Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively

  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up

Who This Book Is For

Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.


From the Back Cover

This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design leader and author Reginé Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games and emerging technologies.

This updated and expanded edition reflects the rapid evolution of the tech landscape, featuring up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

You Will:

  • Learn to apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities


  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up

About the Author

Reginé Gilbert is a designer, educator, and author whose work sits at the intersection of inclusive design, emerging technology, and transformational leadership. With a focus on accessibility and equity, she helps organizations and teams navigate change through human-centered design and inclusive digital practices. Her research explores how inclusive design principles can shape the development of technologies like AI, XR, and spatial computing to better serve diverse communities.

She is the author of Inclusive Design for a Digital World and co-author of the forthcoming Human Spatial Computing (Oxford University Press, 2025).With more than a decade of experience across tech and education, Reginé brings a systems-thinking approach to change management, supporting teams in building accessible, future-ready products that center people from the start.

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