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Rio Grande Games Dominion Second Edition

Description:

  • Dominion 2nd Edition features updated cards, artwork and streamlined rules
  • Bring civilization to the people, uniting them under your banner. But wait. it must be something in the air; several other Monarchs have had the exact same idea
  • You must race to get as much of the unclaimed land as possible while you can, fending them off along the way
  • Lots of expansions available to add depth and complexity
  • 2 to 4 Players | Ages 14+ |30 Minutes Playing Time

  • Reviews:

    5.0 out of 5 stars 100% Recommend

    P. · 19 May 2024

    This is arguably the best deck-building game ever made so it's 100% worth trying, whether you like that style of game or have never tried one.A simple explanation:You start with a small hand of cards that, when played, allow you to "buy" other cards from the central market. These cards that you buy have special abilities, allowing you to play extra cards, take extra actions, buy more expensive cards, and sometimes affect the other player. As the turns go on, your hand of cards will get bigger and if you've bought well, you will draw cards that work together in combos, letting you buy several cards and take several actions in a single turn. Certain cards are worth points, and so when the stacks of market cards run out, you tally up your scores to see who wins.It's very easy to learn, the rule book is clear. Cards have colour art on them, all in keeping with the theme of being a fuedal lord, and are thematic in their uses such as a bandit card for taking money cards from your opponent, a scout card that lets you look ahead in the deck, a moat card that acts as a defence against opponents' attacks.Unfortunately the card size is unusual so standard sleeves won't work, and while the design of the box is amazing for storage (everything labelled and laid out) if you do sleeve them they won't fit in their assigned spaces anymore.

    5.0 out of 5 stars Everything an expansion should be.

    G. · 30 April 2014

    Dominion Seaside is everything an expansion should be. It builds on what was already a tight and easy to learn game format in a way that offers some new tactics and options without overwhelming you.The new mechanic in this set are duration cards, which stay in play and give you a bonus when you initially play the card and then give you an additional bonus on the subsequent turn. This allows you to plan your upcoming turns in a more constructive fashion than before, giving you extra cards or gold next turn or for example using a tactician to turn your appalling hand of estates, curses and duchys into a much more conducive hand next turn.This set is also pretty thematic, which is something that dominion seems to struggle with a bit. Cards which break away from this, in my opinion, are the treasure map, which will give you a huge pay off, so long as you can find the other half. The pirate ship is also great, allowing you to plunder your opponents, trashing their treasures or using the ship's ill gotten gains for your own purposes. Touches like this really help to make the game step away from the 'play cards to buy cards' paradigm that the base set seems stuck in.As for the components, the cards are of the same quality that you will be used to, good quality card which can stand up to quite a bit of punishment. However I would advise that you get some sleeves, especially due to all the shuffling that this game entails. There are also several mats included which are used with some of the cards and are very thick and don't bend easily. The artwork on them is nice too. The stand out pieces for me however are the coins and embargo tokens which come with the set. They look great and are incredibly high quality, they're made from metal which makes them basically indestructible (unless you are doing something extremely unusual whilst playing dominion).All in all a great expansion which I would highly recommend to anyone who likes the game. This is not a standalone expansion however, so either Dominion or Dominion Intrigue is required to actually play this. Thanks for reading and hope this helps. G

    5.0 out of 5 stars Great game, great expansions ! Great second edition, great for group.

    I.B.I. · 4 June 2017

    If you play boardgames then you need to play dominion. This is not your imperial assault or descent style of a game so do not expect complex moves that involve 20minutes of thinking and arguing. This is a better, well aged version of 7Wonders in my opinion.The Good:- Base pack brings enough content for a lot of games- Base pack brings a lot of variations to the way you can play with friends- Has a ton of expansions from which you can choose to expand your game- Is a classic deck building game- Is very fast and easy to setup- has amazing box that kinda preps everything for you- Very nice artwork- very nice explanationsThe BAD:- the base game will bring enough content for your group to play 30˜40 games without thinking that the game needs more but eventually you will need an expansion- when you start picking expansions for this game it is very hard to pick which one to get due to the big variety, mixed reviews, 0 order- the cards NEED sleeves because the paint gets rubbed off easily- The base setups are nice for people to learn the game but are not very good for drafting - you need expansions to draft working combos

    5.0 out of 5 stars Dominion

    C. · 14 July 2025

    Love this board game.

    Endless Strategy and Fun: Dominion Takes Board Gaming to the Next Level!

    A.K. · 24 May 2023

    Dominion is an absolute gem of a board game that has become a staple in my collection. From its clever gameplay mechanics to its endless strategic possibilities, Dominion has consistently delivered hours of excitement and entertainment. Here's why I wholeheartedly give it a resounding five-star rating:1. Engaging Gameplay: Dominion offers a unique deck-building experience that keeps players engaged and invested throughout the game. The concept of constructing your own deck of cards as you play adds a layer of strategy and anticipation. Every turn presents new decisions and opportunities, making each playthrough dynamic and captivating.2. Limitless Replayability: One of the standout features of Dominion is its virtually limitless replayability. The game comes with numerous sets of cards, allowing for countless combinations and strategies. The variability in card interactions and game setups ensures that no two games are alike. It's a game that keeps surprising and challenging players, making it enjoyable time and time again.3. Easy to Learn, Hard to Master: While Dominion has depth and strategic depth, it remains accessible to both casual and experienced gamers. The rulebook is clear and concise, making it easy to learn the basics. However, as you delve deeper into the game and explore advanced strategies, you'll discover the true depth and complexity that Dominion offers. It strikes the perfect balance between accessibility and depth, catering to players of varying skill levels.4. Balanced and Well-Designed Cards: The cards in Dominion are well-balanced and thoughtfully designed. Each card offers unique abilities and interactions, providing players with strategic choices and opportunities to outmaneuver their opponents. The careful balance of power ensures that no single strategy dominates the game, creating a competitive and engaging environment.5. Expansion Options: Dominion offers a wide array of expansion sets that further expand the game's possibilities. These expansions introduce new cards, mechanics, and themes, adding even more variety and depth to the gameplay. It's a testament to the game's longevity and commitment to providing players with fresh and exciting experiences.In conclusion, Dominion is a masterpiece of board game design. Its engaging gameplay, limitless replayability, and the perfect balance of accessibility and depth make it a must-have for any board game enthusiast. Whether you're a seasoned gamer or new to the world of deck-building games, Dominion offers a thrilling and rewarding experience that will keep you coming back for more. Get ready to immerse yourself in the strategic world of Dominion and embark on countless memorable gaming sessions!

    Amassado

    L.R. · 16 May 2025

    A caixa veio amassada e rasgada, de novo. Todo pedido de fora do Br vem com esse problema, vamos ter mais cuidado, valor pago é caro.

    Still cruising after all these expansions

    W.b. · 29 August 2012

    First thing you'll notice when you get this expansion is just how HUGE it is. Each base set comes with 25 distinct kingdom cards. The average expansion (other than the horrid Alchemy and the rushed Cornucopia) provided 25. This set comes with 35 distinct kingdom cards (one of which-- knights-- is a stack of ten unique cards that are played as a single kingdom stack), three alternatives to the three starting estates, and three cards that act like kingdom cards but are only accessed via other cards. This expansion feels mind-blowingly large because it is. For reference, here is a chronological list of expansions and the number of kingdom cards that they came with:Dominion had 25kingdoms (2008)Intrigue had 25kingdoms (2009)Seaside had 26kingdoms (2009)Alchemy had 15kingdoms (2010)Prosperity had 25kingdoms (2010)Cornucopia had 13kingdoms (2011)Hinterlands had 26kingdoms (2012)Dark Ages has 35kingdoms (2012)The set introduces a few new types of cardsShelters - these function as alternatives to the three estate cards that players normally start with in their deck. They are slightly less detrimental because they each do something small (some are +action, some give you things for trashing them, etc). There are three different typesRuins - these are like shelters in the fact that they are under-powered cards. They function somewhere between [estates] (which give a small victory point reward but clog up your hand) and curses (which both hurt you and clog up your hand). They clog up your hand slightly, don't award victory points, but have some powers in the game. They are usually under-powered compared to kingdom cards in the supply so they don't hurt as much as a curses but water down the power of your deck. Usually you give them to other players when you pillage or ransack them, but sometimes (like the [Death Wagon], they come with another kingdom card.Knights- these act like a normal kingdom cards in that they are put out in a stack of 10, but only the top card is visible and each card in the stack is unique (each has its own name e.g. [sir michel]and power). Basically its just ten different kingdom cards stacked as one to add more variability to the game.[Rats]- these are traditional action cards in every way except that they self-replicate, eat through your deck (make you trash a card) and there are 20 instead of 10 of them.[Hermit]/[Madman]- When you have [Hermits] in your game, you will also pull out a pile of [Madman] cards. When you use a [Hermit] and fail to buy a card that turn, the [Hermit] turns into a [Madman] (you trash the [Hermit] and get a [Madman] from another stack ([Madman], [Mercenary] and [Spoils] are all action or treasure cards that can only be acquired via other cards and don't count toward the 10 kingdom limit or game-end conditions. Its an interesting mechanic where hermits can go mad and madmen go out in a blaze of glory.[Urchin]/[Mercenary] - When/if you play with the [Urchin] card, you also pull out a stack of [Mercenary] cards. [Mercenaries] are not part of supply and can only be acquired via an [Urchin]. The gist is that if an [Urchin] aims high (takes on multiple tasks/actions in a single turn] then he becomes a [mercenary] (trash the [Urchin] and get a {mercenary][Spoils] - these are not in the supply and can only be acquired by cards that pillage or ransack others. [Spoils] are basically a single-use [gold]. Pillaging means that other players discard cards and you put a [spoils] card in your discard pile. Ransacking means you give every other player a Ruin card and you gain a [Spoils]. When the [Spoils] appears in your hand, you use it for +3 coin and instead of discarding it to your discard pile, you discard it back to the [spoils] stack from whence it came.When trashed - many of these cards have a power that is only used when the card is trashed (whether voluntarily as a strategy or involuntarily). This adds a lot of interesting strategy particularly with Hinterlands and Seaside.Trash as power - [Death Cart] is an extremely powerful card that requires you to trash an action card. If you don't, you trash it at the end of that turn. Cards like [Procession] allow you, amongst other things, to use an action card twice (a la [throne room], but if you double an action, you trash that card. Both are examples of trash "powering" or "powering up" cards.So is it fun? Yes it is. We played three games with Dark-Ages-only sets and two games with sets mixed with Dark-Ages cards last night (after getting it via two-day shipping and we had a blast. The game plays very well with itself, and played interestingly with other cards. On one of the games, the mix wasn't optimal because we had many cards to put things into the trash, but nothing to trash them or get them out of the trash. Overall, the cards are very versatile for almost every setup, and its far from the harshly-limited alchemy expansion, but you will want to play with at least one card that causes players to trash cards (from any expansion) and at least one that benefits from being trashed. Pulling cards from the trash is optional, but makes for a fun dynamic.The good+++You get a TON of variety here and a TON of content++Cards feel unique and fun++As with almost all Dominion sets, the card name, card art and card mechanic all work flawlessly together++Unique expansion feel (poverty, destruction, underground and rebirth)++interesting new mechanics introduced++great art+It actually helps make some of the less-viable Cornucopia cards more viableThe bad-some cards aren't as fun without being matched with others (which could be said about almost any set). It's far from the train-wreck that is Alchemy.-Some cards are a little less inspired-Some games felt a little "impoverished" and bogged down. We didn't have a lot of money or our hands were filled with under-powered ruins. It fits the expansion feel well, but I tend to favor the power-play games rather than the games where everyone scrapes along toward victory-- this is totally subjective.Overall, the cards are great, but just a notch below Prosperity, Seaside and Hinterlands. There is just so much variety and content, though. If it was a smaller set like Conucopia, I'd put it at the bottom of the list with Cornucopia. As it is, this is the single biggest expansion to date and introduces so many new ideas that the sheer quanitity of original content makes up for the quality of some of the cards.1) Intrigue (the better base set)2) Prosperity (the highest quality expansion set)3) Dark-Ages (the expansion with the most new ideas)4) Seaside (the second best in terms of quality)5) Hinterlands (the quirkiest and most bizarre but often overpowered)6) Cornucopia (a little blah and TINY)and just skip Alchemy altogether. It's bad. You'll never play it.

    It has some unique cards and allows for some pretty fun combos

    A.C. · 6 October 2016

    Got Seaside First (with base deck), then Adventures, now added Dark Ages to the list. (I have also played with the big box a bunch: Dominion, Prosperity, Alchemy). I found this one to be quite unique with a bunch of new angles that can be played. It has some unique cards and allows for some pretty fun combos. The theme is definitely focused on trashing with all sorts of cards that have trash related specialties.

    Todo bien

    A.E. · 2 August 2022

    No es un producto muy complejo, cumple al 100 la espectativa

    Rio Grande Games Dominion Second Edition

    Product ID: KO01YLYVF2H
    Condition: New

    4.7

    AED40396

    Price includes VAT & Import Duties
    Style Name: Dominion 2nd Edition
    Availability: In Stock

    Quantity:

    |

    Order today to get by 7-14 business days

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    Imported From: United Kingdom

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    Rio Grande Games Dominion Second Edition

    Product ID: KO01YLYVF2H
    Condition: New

    4.7

    Rio Grande Games Dominion Second Edition-0
    Style Name: Dominion 2nd Edition

    AED40396

    Price includes VAT & Import Duties
    Availability: In Stock

    Quantity:

    |

    Order today to get by 7-14 business days

    This item qualifies for free delivery

    Returns & Warranty policies

    Imported From: United Kingdom

    At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

    BOLO is not an authorized or official retailer for most brands, nor are we affiliated with manufacturers unless specifically stated on a product page. Instead, we source verified sellers, authorized distributors or directly from the manufacturer.

    Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.

    If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

    Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.

    All product information, images, descriptions, and reviews originate from the manufacturer or from trusted sellers overseas. BOLO is not affiliated with, endorsed by, or an authorized retailer for most brands listed on our website unless stated otherwise.

    While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

    Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

    BOLO operates in accordance with the laws and regulations of United Arab Emirates. Any items found to be restricted or prohibited for sale within the UAE will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in United Arab Emirates are listed on our website.

    All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

    All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

    Description:

  • Dominion 2nd Edition features updated cards, artwork and streamlined rules
  • Bring civilization to the people, uniting them under your banner. But wait. it must be something in the air; several other Monarchs have had the exact same idea
  • You must race to get as much of the unclaimed land as possible while you can, fending them off along the way
  • Lots of expansions available to add depth and complexity
  • 2 to 4 Players | Ages 14+ |30 Minutes Playing Time

  • Reviews:

    5.0 out of 5 stars 100% Recommend

    P. · 19 May 2024

    This is arguably the best deck-building game ever made so it's 100% worth trying, whether you like that style of game or have never tried one.A simple explanation:You start with a small hand of cards that, when played, allow you to "buy" other cards from the central market. These cards that you buy have special abilities, allowing you to play extra cards, take extra actions, buy more expensive cards, and sometimes affect the other player. As the turns go on, your hand of cards will get bigger and if you've bought well, you will draw cards that work together in combos, letting you buy several cards and take several actions in a single turn. Certain cards are worth points, and so when the stacks of market cards run out, you tally up your scores to see who wins.It's very easy to learn, the rule book is clear. Cards have colour art on them, all in keeping with the theme of being a fuedal lord, and are thematic in their uses such as a bandit card for taking money cards from your opponent, a scout card that lets you look ahead in the deck, a moat card that acts as a defence against opponents' attacks.Unfortunately the card size is unusual so standard sleeves won't work, and while the design of the box is amazing for storage (everything labelled and laid out) if you do sleeve them they won't fit in their assigned spaces anymore.

    5.0 out of 5 stars Everything an expansion should be.

    G. · 30 April 2014

    Dominion Seaside is everything an expansion should be. It builds on what was already a tight and easy to learn game format in a way that offers some new tactics and options without overwhelming you.The new mechanic in this set are duration cards, which stay in play and give you a bonus when you initially play the card and then give you an additional bonus on the subsequent turn. This allows you to plan your upcoming turns in a more constructive fashion than before, giving you extra cards or gold next turn or for example using a tactician to turn your appalling hand of estates, curses and duchys into a much more conducive hand next turn.This set is also pretty thematic, which is something that dominion seems to struggle with a bit. Cards which break away from this, in my opinion, are the treasure map, which will give you a huge pay off, so long as you can find the other half. The pirate ship is also great, allowing you to plunder your opponents, trashing their treasures or using the ship's ill gotten gains for your own purposes. Touches like this really help to make the game step away from the 'play cards to buy cards' paradigm that the base set seems stuck in.As for the components, the cards are of the same quality that you will be used to, good quality card which can stand up to quite a bit of punishment. However I would advise that you get some sleeves, especially due to all the shuffling that this game entails. There are also several mats included which are used with some of the cards and are very thick and don't bend easily. The artwork on them is nice too. The stand out pieces for me however are the coins and embargo tokens which come with the set. They look great and are incredibly high quality, they're made from metal which makes them basically indestructible (unless you are doing something extremely unusual whilst playing dominion).All in all a great expansion which I would highly recommend to anyone who likes the game. This is not a standalone expansion however, so either Dominion or Dominion Intrigue is required to actually play this. Thanks for reading and hope this helps. G

    5.0 out of 5 stars Great game, great expansions ! Great second edition, great for group.

    I.B.I. · 4 June 2017

    If you play boardgames then you need to play dominion. This is not your imperial assault or descent style of a game so do not expect complex moves that involve 20minutes of thinking and arguing. This is a better, well aged version of 7Wonders in my opinion.The Good:- Base pack brings enough content for a lot of games- Base pack brings a lot of variations to the way you can play with friends- Has a ton of expansions from which you can choose to expand your game- Is a classic deck building game- Is very fast and easy to setup- has amazing box that kinda preps everything for you- Very nice artwork- very nice explanationsThe BAD:- the base game will bring enough content for your group to play 30˜40 games without thinking that the game needs more but eventually you will need an expansion- when you start picking expansions for this game it is very hard to pick which one to get due to the big variety, mixed reviews, 0 order- the cards NEED sleeves because the paint gets rubbed off easily- The base setups are nice for people to learn the game but are not very good for drafting - you need expansions to draft working combos

    5.0 out of 5 stars Dominion

    C. · 14 July 2025

    Love this board game.

    Endless Strategy and Fun: Dominion Takes Board Gaming to the Next Level!

    A.K. · 24 May 2023

    Dominion is an absolute gem of a board game that has become a staple in my collection. From its clever gameplay mechanics to its endless strategic possibilities, Dominion has consistently delivered hours of excitement and entertainment. Here's why I wholeheartedly give it a resounding five-star rating:1. Engaging Gameplay: Dominion offers a unique deck-building experience that keeps players engaged and invested throughout the game. The concept of constructing your own deck of cards as you play adds a layer of strategy and anticipation. Every turn presents new decisions and opportunities, making each playthrough dynamic and captivating.2. Limitless Replayability: One of the standout features of Dominion is its virtually limitless replayability. The game comes with numerous sets of cards, allowing for countless combinations and strategies. The variability in card interactions and game setups ensures that no two games are alike. It's a game that keeps surprising and challenging players, making it enjoyable time and time again.3. Easy to Learn, Hard to Master: While Dominion has depth and strategic depth, it remains accessible to both casual and experienced gamers. The rulebook is clear and concise, making it easy to learn the basics. However, as you delve deeper into the game and explore advanced strategies, you'll discover the true depth and complexity that Dominion offers. It strikes the perfect balance between accessibility and depth, catering to players of varying skill levels.4. Balanced and Well-Designed Cards: The cards in Dominion are well-balanced and thoughtfully designed. Each card offers unique abilities and interactions, providing players with strategic choices and opportunities to outmaneuver their opponents. The careful balance of power ensures that no single strategy dominates the game, creating a competitive and engaging environment.5. Expansion Options: Dominion offers a wide array of expansion sets that further expand the game's possibilities. These expansions introduce new cards, mechanics, and themes, adding even more variety and depth to the gameplay. It's a testament to the game's longevity and commitment to providing players with fresh and exciting experiences.In conclusion, Dominion is a masterpiece of board game design. Its engaging gameplay, limitless replayability, and the perfect balance of accessibility and depth make it a must-have for any board game enthusiast. Whether you're a seasoned gamer or new to the world of deck-building games, Dominion offers a thrilling and rewarding experience that will keep you coming back for more. Get ready to immerse yourself in the strategic world of Dominion and embark on countless memorable gaming sessions!

    Amassado

    L.R. · 16 May 2025

    A caixa veio amassada e rasgada, de novo. Todo pedido de fora do Br vem com esse problema, vamos ter mais cuidado, valor pago é caro.

    Still cruising after all these expansions

    W.b. · 29 August 2012

    First thing you'll notice when you get this expansion is just how HUGE it is. Each base set comes with 25 distinct kingdom cards. The average expansion (other than the horrid Alchemy and the rushed Cornucopia) provided 25. This set comes with 35 distinct kingdom cards (one of which-- knights-- is a stack of ten unique cards that are played as a single kingdom stack), three alternatives to the three starting estates, and three cards that act like kingdom cards but are only accessed via other cards. This expansion feels mind-blowingly large because it is. For reference, here is a chronological list of expansions and the number of kingdom cards that they came with:Dominion had 25kingdoms (2008)Intrigue had 25kingdoms (2009)Seaside had 26kingdoms (2009)Alchemy had 15kingdoms (2010)Prosperity had 25kingdoms (2010)Cornucopia had 13kingdoms (2011)Hinterlands had 26kingdoms (2012)Dark Ages has 35kingdoms (2012)The set introduces a few new types of cardsShelters - these function as alternatives to the three estate cards that players normally start with in their deck. They are slightly less detrimental because they each do something small (some are +action, some give you things for trashing them, etc). There are three different typesRuins - these are like shelters in the fact that they are under-powered cards. They function somewhere between [estates] (which give a small victory point reward but clog up your hand) and curses (which both hurt you and clog up your hand). They clog up your hand slightly, don't award victory points, but have some powers in the game. They are usually under-powered compared to kingdom cards in the supply so they don't hurt as much as a curses but water down the power of your deck. Usually you give them to other players when you pillage or ransack them, but sometimes (like the [Death Wagon], they come with another kingdom card.Knights- these act like a normal kingdom cards in that they are put out in a stack of 10, but only the top card is visible and each card in the stack is unique (each has its own name e.g. [sir michel]and power). Basically its just ten different kingdom cards stacked as one to add more variability to the game.[Rats]- these are traditional action cards in every way except that they self-replicate, eat through your deck (make you trash a card) and there are 20 instead of 10 of them.[Hermit]/[Madman]- When you have [Hermits] in your game, you will also pull out a pile of [Madman] cards. When you use a [Hermit] and fail to buy a card that turn, the [Hermit] turns into a [Madman] (you trash the [Hermit] and get a [Madman] from another stack ([Madman], [Mercenary] and [Spoils] are all action or treasure cards that can only be acquired via other cards and don't count toward the 10 kingdom limit or game-end conditions. Its an interesting mechanic where hermits can go mad and madmen go out in a blaze of glory.[Urchin]/[Mercenary] - When/if you play with the [Urchin] card, you also pull out a stack of [Mercenary] cards. [Mercenaries] are not part of supply and can only be acquired via an [Urchin]. The gist is that if an [Urchin] aims high (takes on multiple tasks/actions in a single turn] then he becomes a [mercenary] (trash the [Urchin] and get a {mercenary][Spoils] - these are not in the supply and can only be acquired by cards that pillage or ransack others. [Spoils] are basically a single-use [gold]. Pillaging means that other players discard cards and you put a [spoils] card in your discard pile. Ransacking means you give every other player a Ruin card and you gain a [Spoils]. When the [Spoils] appears in your hand, you use it for +3 coin and instead of discarding it to your discard pile, you discard it back to the [spoils] stack from whence it came.When trashed - many of these cards have a power that is only used when the card is trashed (whether voluntarily as a strategy or involuntarily). This adds a lot of interesting strategy particularly with Hinterlands and Seaside.Trash as power - [Death Cart] is an extremely powerful card that requires you to trash an action card. If you don't, you trash it at the end of that turn. Cards like [Procession] allow you, amongst other things, to use an action card twice (a la [throne room], but if you double an action, you trash that card. Both are examples of trash "powering" or "powering up" cards.So is it fun? Yes it is. We played three games with Dark-Ages-only sets and two games with sets mixed with Dark-Ages cards last night (after getting it via two-day shipping and we had a blast. The game plays very well with itself, and played interestingly with other cards. On one of the games, the mix wasn't optimal because we had many cards to put things into the trash, but nothing to trash them or get them out of the trash. Overall, the cards are very versatile for almost every setup, and its far from the harshly-limited alchemy expansion, but you will want to play with at least one card that causes players to trash cards (from any expansion) and at least one that benefits from being trashed. Pulling cards from the trash is optional, but makes for a fun dynamic.The good+++You get a TON of variety here and a TON of content++Cards feel unique and fun++As with almost all Dominion sets, the card name, card art and card mechanic all work flawlessly together++Unique expansion feel (poverty, destruction, underground and rebirth)++interesting new mechanics introduced++great art+It actually helps make some of the less-viable Cornucopia cards more viableThe bad-some cards aren't as fun without being matched with others (which could be said about almost any set). It's far from the train-wreck that is Alchemy.-Some cards are a little less inspired-Some games felt a little "impoverished" and bogged down. We didn't have a lot of money or our hands were filled with under-powered ruins. It fits the expansion feel well, but I tend to favor the power-play games rather than the games where everyone scrapes along toward victory-- this is totally subjective.Overall, the cards are great, but just a notch below Prosperity, Seaside and Hinterlands. There is just so much variety and content, though. If it was a smaller set like Conucopia, I'd put it at the bottom of the list with Cornucopia. As it is, this is the single biggest expansion to date and introduces so many new ideas that the sheer quanitity of original content makes up for the quality of some of the cards.1) Intrigue (the better base set)2) Prosperity (the highest quality expansion set)3) Dark-Ages (the expansion with the most new ideas)4) Seaside (the second best in terms of quality)5) Hinterlands (the quirkiest and most bizarre but often overpowered)6) Cornucopia (a little blah and TINY)and just skip Alchemy altogether. It's bad. You'll never play it.

    It has some unique cards and allows for some pretty fun combos

    A.C. · 6 October 2016

    Got Seaside First (with base deck), then Adventures, now added Dark Ages to the list. (I have also played with the big box a bunch: Dominion, Prosperity, Alchemy). I found this one to be quite unique with a bunch of new angles that can be played. It has some unique cards and allows for some pretty fun combos. The theme is definitely focused on trashing with all sorts of cards that have trash related specialties.

    Todo bien

    A.E. · 2 August 2022

    No es un producto muy complejo, cumple al 100 la espectativa

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