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4.7 out of 5
93.33% of customers are satisfied
5.0 out of 5 stars Incredible book
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4.0 out of 5 stars Depressingly beautiful
A beautifully depressing book. With heart warming characters that are written with such depth and evolve beautifully through the magical story of friendship, Love, Loss and creativity.A life long collaboration of old friends begins by a meeting of chance after they lost contact. Chemistry between three friends sparks a magical career of game making and the story follows them navigating personal and professional relationships. Dealing with trauma while making their dreams come true.A must read for every type of gamer. It is full of nostalgia and love.This story is an extremely emotional masterpiece.I can understand how this book might not be everyone's cup of tea as this book is predominately about video games and the characters developing them, but there is just something that had me hooked.
5.0 out of 5 stars Good condition, well packaged, swift delivery
I was most impressed with this seller. It arrived promptly, packaged correctly and the book was in excellent condition.Many thanks
3.0 out of 5 stars Not for me……
Not for me unfortunately, I purchased as a gift (because of the massive reviews) and the gift was then given back to me to read, omg I struggled big time, I read through to the end though, I would not be beaten but hell, a painful read 🤦🏻♀️
5.0 out of 5 stars couldn’t put it down
This will hit you right in the feels. The characters are relatable and the story is well paced. Highly recommended.
4.0 out of 5 stars Unique and compelling
Tomorrow and Tomorrow and Tomorrow is the story of Sadie and Sam, two best friends and gamers, who go on to make video games together and become business partners. The story spans over about thirty years; years that bring them success, but also failures, trials and heartache, their friendship having its ups and downs, but always enduring.This is in truth a hard book to describe, and not being at all into video games, I went into it with a little trepidation. However, this book is about so much more than gaming, such that I can see why it is so popular.At its heart it is a story about friendship, but also about the making and power of art in general and the possibilities of our imagination. It also tackles some weighty themes, including disability, depression, grief and trauma of various kinds, and in a way that never felt too heavy-handed. I also liked the diversity to the characters, and the way that race and identity was handled.I liked the nostalgic feel to the book, given that the main bulk of the story takes place in the 90s/2000s, and overall just thought that the story felt unique. It also takes you on a roller-coaster of emotions, in that you feel the highs and lows that both Sadie and Sam experience across the years.The lives of the two main characters are often messy, and they are both deeply flawed. As much I liked them both, particularly as the story went on, it did sometimes feel as if they didn't really show much development, but rather repeated the same patterns of behaviour, displaying their immaturity and self-centredness. Still, to the writer's credit, that didn't stop me from feeling invested in them, even when I wanted to bang their heads together.Marx was undoubtedly my favourite character, and I don't think the book would have been the same without him. As much as I enjoyed the special connection between Sadie and Sam, Marx often felt like the glue that held them together, both on a personal and professional level. He was always there quietly doing so much, without ever taking any of the credit or causing any drama, and that together with his optimistic outlook on life and how much he loved the two of them, just made him a really endearing character.I did actually enjoy the details of the creative process of making games, and in particular the reoccurring theme of the endless possibilities they provide. ' ''What is game?'' Marx said. ''Its tomorrow and tomorrow and tomorrow. Its the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing you could win. No loss is permanent, because nothing is permanent, ever.'' 'I think my favourite parts of the story were when Sadie and Sam and Marx are first making Ichigo, as that seemed to be them at their happiest and most creative, before their first experience of success and fame, and perhaps as such at their purest, before petty resentments and insecurities and jealousies start kicking in. I also liked the nod backs to Sam and Sadie as children and how they first became friends.I do think there were parts in the middle that dragged a bit, however, then something unexpected and truly shocking happened that really drew me back into the story, and perhaps was the part that hit the hardest. I will say that after that the story did then seem to get a big weaker again in that these were the parts where I perhaps didn't connect as well to either Sadie or Sam, though the ending itself did seem to come back full circle to the beginning, which I liked, and almost fitted in with that theme of pressing the start button and trying over again. There were some more experimental type chapters here and there, that sometimes worked and sometimes didn'tFor me personally not a 5 star read, but overall one that drew me into the story and made me care about the characters, even when they weren't always likeable, with some interesting themes explored in a unique and refreshing way.
5.0 out of 5 stars I devoured this
In Tomorrow, and Tomorrow, and Tomorrow, we follow the friendship of Sam and Sadie from the first moments they meet - and bond - over a Super Mario game in the hospital, through their reconnection in college and their forging together off their skills to make a video game company. We see them both suffer highs and lows from relationships, chronic health issues and grief - and while their friendship gets weaker and stronger at different times, the ties that bind them are never cut.When I tell you this book had a hold on me! I honestly didn't want to do anything else except read this book, and I love that feeling. I felt so engrossed and connected to Sam and Sadie's story (plus Marx) and I just couldn't put this book down until I swallowed it all up.This book is emotional and tense at times, and let me tell you, the characters can be utterly frustrating as well in how they act towards one another. There were times in the book I was so annoyed them (tbh mostly Sadie) and better communication would have been the key to a lot of problem solving.While both Sadie and Sam had their flaws in this book, I have to say Sadie definitely annoyed me more with some of her reactions - Sam was going through a lot in this book due to a childhood injury, he lives with chronic pain and disability, and eventually has to amputate his foot. He has every right to be moody, and stay home while recovering from his foot being chopped off. What's not right is Sadie ignoring him, giving him the silent treatment because she thinks he did something for his own benefit years earlier (not to mention how was he suppose to know the ins and outs of a relationship that didn't turn bad until after this event, and it's someone she remained friends with anyway. It all made no sense and was so frustrating). Sam had his tantrums and emotional meltdowns and jealousy but he also always came back from them, and worked despite it all and he never really shut Sadie out the way she did him on multiple occasions.My MVP of this book was 100% Marx - he is that type of goofy, handsome, perfect guy that couldn't possibly ever be real but I just loved the way he was the perfect glue that fit Sadie and Sam together, and how unconditionally he loved them both.The pacing of the novel was really good though I do think maybe it felt a little bit rushed near the end, and time skips forward very quickly. We see very little of Sadie as a mother, and I think I would have liked to have more time with that and Sam bonding with the child, especially as Sadie was such a pioneer for women in tech, seeing her be a mother as well would have been good.This book would have been a 5 stars for me but the last quarter of the book just didn't hook me as well as I wanted it to. I felt disappointed in the characters, and how the responded to the grief and trauma from the defining incident near the end of the book - I understand grief affects people in different ways and while we saw Sam, who had already been through so much, bounce back and get things up and running again, Sadie once again shut Sam out for really no reason at all, and decided to hate him - again, for no reason at all? Surely it goes against everything your lost loved one would want for you, if you shut out the person they loved the most, swill their company down the drain and give up on everything? Honestly, Sadie was so annoying.I loved the video game element in here - and while I'm not a massive gamer, I would call myself a passive gamer maybe. I love games like The Sims, Disney Dreamlight Valley and Ori so some of the games Sam and Sadie created sounded right up my alley. I'd love to play Maplewood or even Pioneer! This made me want to game (which was also hard as I wanted to read so much, haha) and it also made me appreciate all the art, time and skill that goes into making games you kind of just take for granted.
Amazing read!
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Video Games and Lifelong Friendships
As somebody who grew up with Pong and Tetris, I was well past the video gaming sensation that was Donkey Kong and Frogger and the games of the 1981 era. But I loved everything about this novel that begins with 2 innocent kids in a hospital unit in the 80’s.I love the way the author unfolds what it is like to be a multi cultural human, an Asian human, a Jewish human, a genius, in a society that rarely celebrates others. Although I am not a big gamer, I enjoyed almost every moment of this book.The relationship between Sadie and Sam and Marx was joyous and heartbreaking, Each section of the book had a slightly different style and tone which I railed against and simultaneously embraced. Although I will always root for best friends to end up together as life partners - I can understand the tension that builds when two strong creative forces butt heads whether it be over video games, over hospital stays, over love,or over a company.Thank you to Gabrielle Zevin who continues to remind us that love is love is love and marriage equality is an important right, and that our world is made up of beautifully culturally unique people who brilliantly unfold during a novel.SPOILERSI wept at NPC - and Marx telling the story of the shooting.I got so frustrated at PIONEERS until I understood why the book took a tonal shift.Thank you for this gift that made me reconnect with what I love so much about video games; they are not just silly fun, but worlds to explore.
日本のゲーム文化とアメリカのイノベーションの完璧な融合
1980年代生まれの日本人読者として、この本は心の奥深くに響きました。ゼヴィンは日本のゲーム文化とアメリカの起業家精神を見事に織り合わせています。基盤は純粋な日本のゲームDNA - マリオ、ドンキーコング、クロノ・トリガーは単なる名前の羅列ではなく、物語の骨格として機能。幼少期に父親のPCを通じてゲームの喜びを発見した私は、登場人物たちの原体験に深い共感を覚えました。この作品を特別にしているのは、ゼヴィンがこれをUSカルチャーの重要点である、起業家精神。ハーバード/MITスタートアップのエネルギーとバランスよく描いている点です「レベルアップ」の構造が素晴らしい - 仕事、友情、愛が競い合うのではなく、共に進化していきます。この並行した発展は、個人的成長と職業的達成が絡み合うゲーム世代の体験を完璧に捉えています。最も重要なのは、この本が私たちの文化的輸出品を終着点ではなく、新しい創造性の出発点として描いていることです - そしてそれは日本人としての私自身の創造活動にも影響を与えています。真のイノベーションは情熱からくる融合から生まれるのだと。異文化間を行き来する人、ゲームで育った人には必読。As a Japanese reader born in the 1980s, this book hit me right in the heart. Zevin masterfully weaves together Japanese gaming culture with American entrepreneurial spirit in a way that feels both authentic and inspiring.The foundation is pure Japanese gaming DNA - Mario, Donkey Kong, Chrono Trigger aren't just name-dropped but serve as the story's backbone. As someone who discovered gaming joy through my father's PC in childhood, I felt deep empathy with the characters' formative experiences.What makes this special is how Zevin balances this with real Harvard/MIT startup energy - the urgency and ambition feels authentic, not romanticized.The "leveling up" structure is brilliant - work, friendship, and love evolve together rather than competing. This parallel development perfectly captures the gaming generation's experience where personal growth and professional achievement intertwine.Most importantly, this book shows our cultural exports not as endpoints but as launching points for new creativity - and it influences my own creation as a Japanese. True innovation comes from thoughtful synthesis, not dominance.A must-read for anyone navigating between cultures or anyone who grew up gaming. Zevin has created something genuinely transformative here.
marvelous
Marvelous, a must read
Great novel
Loved this story, it was gripping and emotional. Definitely a must read and I would read it again
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